    if (r->BeginRenderTarget(mScreenBuffer, TRenderer::kFullRenderRGBX))
    {
        //mInvBackground->DrawSprite(400,300);
        mBackground->DrawSprite(400,300);
        mAnim->GetDrawSpec().mMatrix[2].x = 400;
        mAnim->GetDrawSpec().mMatrix[2].y = 300;
        mAnim->Draw();

        r->EndRenderTarget();
    }